Behold, the Federation's imperial might!

To Appropriate a Body: A Call to Engage with Your Science Fiction

Science fiction means many things to many people. Asimov defined it as “that branch of literature which deals with the reaction of human beings to changes in science and technology.” Pohl defined it as something that should “predict not the automobile but the traffic jam”. I would argue that good science fiction is a synthesis of these two definitions, a distinct way for us to speculate not only to glean predicaments of the future, but unfurl how the present propagates them. Through science fiction we have an avenue to explore how our bodies are attempted to be appropriated, physically or metaphorically. In tales of the robotic, especially in tales of piloted robots, we can begin to drill down the ways that this appropriation takes place in the military-industrial complex. In examining the real robot genre, often dominated by Japanese tales evoking experiences under an imperial military, we can better understand what that militarization has the potential to do under neo-imperial American policy.

Robotics, as a general topic, occupies a special place in the sci-fi pantheon, particularly in the ways it allows us to explore human form. Bodies are spaces that each individual is entitled to, the space in many ways integral to their experience of the world. Stories like Simak’s “Desertion”, Merril’s “That Only a Mother”, or even Le Guinn’s “Nine Lives”, exhibit some of the ways that science fiction probes at the idea of how integral our bodies are to our experience of the world. When folded into robotic tales, stories like Hoshi’s “Bokko-Chan” bring about the ways that idealization of form and body have interplay with the rest of science fiction’s imaginations of the body. More often than not, robots represent independent beings, worthy of an exploration of their own psychologies (such as in Aasimov’s “Reason”, Aldiss’s “Supertoys Last All Summer Long”, or even the thought readers in “Thought Control”). But as creations of order and control, robots will often cross into themes of authority and power. Once one crosses over into observing the use of robots as avatars, things start to get interesting. In particular, it gives us an opportunity to explore the ways that that authority can be used against us.

In Tynan Brook’s excellent essay, “The First Idol Anime Was Actually About State Power”, they bring up an incredible point about the Macross franchise: the giant humanoid robots represent some possession of the body as apparatus of the state. I would extend the argument a little further in saying the majority of major real robot anime, if not anime representing mechanization of otherwise analogue functions, will often bring in some aspect of possession, whether by the state or larger forces. Giant robots, especially as extension of robots, while often presented as power fantasy, are still descendants of the word robot: slave.
Within the reality of Macross, the main giant robots, Variable Fighters, present this possessive relationship with the state as something that demands any given pilot bonds themselves as humanoid bodies with the weaponry they operate. This is made more poignant by the fact that VFs transform between plane, humanoid robot, and literally something in between. As a pilot, your humanity is something at whim of the state, and the ideal soldier is able to mould it perfectly into whatever weapon is required of the moment. In OVA(Original Video Animation) Macross Plus, this relationship is extended by the experimental VF-21. Unlike previous units, the pilot has to mentally link with the unit, operating the mecha in all forms as if it were an extension of the pilot’s limbs, breaking down the metaphorical barrier entirely. As perfect soldier of the state, Guld has to graft his own perceptions of his body onto that of the VF-21, no matter what shape it currently assumes. Instead of simply needing the skill to operate both humanoid and vehicle, Guld has to become a vehicle of the state.

Gundam, especially in its Universal Century iterations, absolutely conforms to these standards. Mobile suits across the franchise represent an extension of each of their pilots, a simultaneous personalization of vehicular combat that strips away the personality of individuality by way of mass produced body, perfectly tuned for the state’s needs. Individual expression, whether in the form of custom colors or specialized mobile suits, are only granted to the pilots who best serve the state. Gundams, each often unique prototypes, represent the ultimate expression of individual unit, but also the ultimate divorce from individual pilot, as one no longer represents themselves: they represent the pinnacle of the EFSF state’s might. In Mobile Suit Gundam, Amuro Ray may be the White Devil to Zeon’s forces, but any Gundam following him represents the shadow of the Federation’s imperial might. In Mobile Suit Gundam Thunderbolt: December Sky, ace pilot Io Flemming, no matter how uniquely insidious a fighter he may be, was exclusively known as “the Gundam pilot” by the Zeon remnants he fought against. Your operation of a Gundam may distinguish you from the average grunt, but that just means you’re under further scrutiny, and policing, by the state, as you not only pilot a body belonging to them, you operate a body representing them.

This body problem is exacerbated by the unique mutations of Gundam, specifically newtypes, and their combat uses. As essentially psychic empaths, technology developed to the point of allowing them to operate their suits as their bodies. Their personalization within state body is exacerbated by the fact that they can psychically link, and empathize with, other humans. Original Gundam pilot Amuro experiences this in flashes across the series, and at one point vividly witnesses the death of an ally through her own eyes, while he’s unable to save her. While attempting to defend a ship carrying his friends, he psychically experiences the rage and sorrow of an enemy commander, avenging her deceased husband. For a newtype, they aren’t a humanoid vehicle fighting alien humanoid vehicle. They are person fighting person, and no amount of steel can stop them from experiencing that.

Some have it even worse. Gundam Thunderbolt’s Daryl Lorenz operates as part of Zeon’s Living Dead Corps, a mobile suit sniper unit comprised mostly of injured, amputee pilots who otherwise struggle to use operate the complex controls with their low quality prosthetics. After a particularly disastrous mission, and with the looming threat of Io Fleming and his Gundam, his commander has his remaining uninjured limb amputated by his unit’s medical department in order to allow him to interface with the Psycho Zaku II, a unit that directly connects its systems to his nervous system. In a heartbreaking scene, while testing the unit, one realizes that piloting the Psycho Zaku is the closest to human that Daryl has felt in a very long time, given his clumsier prosthetics have otherwise hindered him to the point that operating a standard suit is far more difficult to operate. Like many of his peers, outside of the horrific carriage made to represent his leaders, Daryl’s meat and blood body has been claimed, directly and indirectly, by the state.

https://www.youtube.com/watch?v=P0ReyyMEreg

Other properties have pushed this to its absolute limit. In Hideaki Anno’s seminal work Neon Genesis Evangelion, the namesake Evangelions are early on revealed to be less metallic vehicle, as opposed to massive, unstable organic creature used as a vehicle of the main organization NERV.  They’re piloted by a small group of troubled, essentially orphaned teenagers who synchronize their nervous systems with the mecha in order to operate them. This is done by entering the units through a cockpit called and entry plug, which inserts itself into the spine of the Eva. These units are then used to combat similarly large alien creatures called Angels, that have been invading Earth. Late into the series, the horrifying truth is revealed: the Evas are mutated human-Angel hybrids who’ve been constructed with the soul/essence of each pilot’s deceased mother, restrained by a combination of their binding armor and the fact that without an entry plug, their nervous systems are non-functional. In this framework, Eva displays the wider familial effects of a complete consumption of body by state, and an exploitation of shared trauma somewhat inherent to the current military structure. Through its use of the relationship between mech and pilot, and the ways that both are exploited by the authorities above them, the show is not only a rumination on personal trauma, but also an exploration of the ways that this trauma can be abused by state bodies.

https://www.youtube.com/watch?v=A89blUjT7z8

Across the real robot genre, mecha’s relationships with their pilots as state avatars provides us an credible lens into the ways that states enforce power now, and the ways that it can extend into the future. In the context of the USA, a government often rearing to flex its imperial might, it is essential that its citizens understand just what kind of part its state is expecting it to play, and how far down that mode of control can dig with little vigilance. Science fiction is an essential companion to any vigilant citizen, for a deep understanding of speculation often relays a deeper understanding into the present being speculated upon.

Kidô Senshi Gundam. Animation, Action, Drama, Sci-Fi. Sotsu Agency, Sunrise, 1979.
Macross Plus. Animation, Sci-Fi. Bandai Visual Company, Big West, Mainichi Broadcasting System (MBS), 1994.
Matsuo, Kou. Kidô Senshi Gandamu Sandaboruto Dissenba Sukai. Animation, Sci-Fi, War, 2016.
Shin Seiki Evangelion. Animation, Action, Drama, Fantasy, Sci-Fi, Thriller. Gainax, Nihon Ad Systems (NAS), TV Tokyo, 1995.
Zeria. “The First Idol Anime Was Actually About State Power.” Floating into Bliss (blog), May 6, 2019. https://floatingintobliss.wordpress.com/2019/05/06/the-first-idol-anime-was-actually-about-state-power/.

Voyant Visuals: An Exploration of a Semester of Interests





 

I found that a lot of my surfing leaned heavily into the works I already had a lot of interest for: mecha, science fiction in games, and occasionally black science fiction. The corpus ended up largely being a balance between TV Tropes articles and editorials, but a few pure art pages snuck in, which are (unfortunately) difficult to account for in a text parser. I was somewhat surprised how common the term “tank” was across articles, but in retrospect, I understand how it could recur so often. It is also interesting how often each article can get caught up in it’s own jargon, where articles might talk past each other while discussing the same topic.

Daryl Lorenz and the MS-06R Zaku II(Reuse "P" Device) or Psycho Zaku

Iron Dissociation: Body as Apparatus of the State

In Tynan Brook’s excellent essay, “The First Idol Anime Was Actually About State Power”, they bring up an incredible point about the Macross franchise: the giant humanoid robots represent some possession of the body as apparatus of the state. I would extend the argument a little further in saying the majority of major real robot anime, if not anime representing mechanization of otherwise analogue functions, will often bring in some aspect of possession, whether my the state or larger forces. Giant robots, especially as extension of robots, while often presented as power fantasy, are still descendants of the word robot: slave.

Within the reality of Macross, the main giant robots, Variable Fighters, present this possessive relationship with the state as something that demands any given pilot bonds themselves as humanoid bodies with the weaponry they operate. This is made more poignant by the fact that VFs transform between plane, humanoid robot, and literally something in between. As a pilot, your humanity is something at whim of the state, and the ideal soldier is able to mould it perfectly into whatever weapon is required of the moment. In OVA(Original Video Animation) Macross Plus, this relationship is extended by the experimental VF-21. Unlike previous units, the pilot has to mentally link with the unit, operating the mecha in all forms as if it were an extension of the pilot’s limbs, breaking down the metaphorical barrier entirely. As perfect soldier of the state, Guld has to graft his own perceptions of his body onto that of the VF-21, no matter what shape it currently assumes. Instead of simply needing the skill to operate both humanoid and vehicle, Guld has to become a vehicle of the state.

Gundam, especially in its Universal Century iterations, absolutely conforms to these standards. Mobile suits across the franchise represent an extension of each of their pilots, a simultaneous personalization of vehicular combat that strips away the personality of individuality by way of mass produced body, perfectly tuned for the state’s needs. Individual expression, whether in the form of custom colors or specialized mobile suits, are only granted to the pilots who best serve the state. Gundams, each often unique prototypes, represent the ultimate expression of individual unit, but also the ultimate divorce from individual pilot, as one no longer represents themselves: they represent the pinnacle of the EFSF state’s might. Amuro Ray may be the White Devil to Zeon’s forces, but any Gundam following him represents the shadow of the Federation’s might. In Gundam Thunderbolt, ace pilot Io Flemming, no matter how uniquely insidious a fighter he may be, was exclusively known as “the Gundam pilot” by the Zeon remnants he fought against. Your operation of a Gundam may distinguish you from the average grunt, but that just means you’re under further scrutiny, and policing, by the state, as you not only pilot a body belonging to them, you operate a body representing them.

This body problem is exacerbated by the unique mutations of Gundam, specifically newtypes, and their combat uses. As essentially psychic empaths, technology developed to the point of allowing them to operate their suits as their bodies. Their personalization within state body is exacerbated by the fact that they can psychically link with other newtypes, namely, enemy newtypes. For a newtype, they aren’t a humanoid vehicle fighting alien humanoid vehicle. They are person fighting person, and no amount of steel can stop them from experiencing that. Some have it even worse. Gundam Thunderbolt‘s Daryl Lorenz has his remaining uninjured limb amputated amputated by his unit’s medical department in order to allow him to interface with the Psycho Zaku II, a unit that directly connects its systems to his nervous system. In a heartbreaking scene, while testing the unit, one realizes that piloting the Zaku II is the closest to human that Daryl has felt in a very long time, given his clumsier prosthetics have otherwise hindered him to the point that operating a standard suit is far more difficult to operate. Like many of his peers, outside of the horrific carriage made to represent his leaders, Daryl’s meat and blood body has been claimed, directly and indirectly, by the state.

https://www.youtube.com/watch?v=P0ReyyMEreg

Other properties have pushed this to its absolute limit. In Hideaki Anno’s seminal work Neon Genesis Evangelion, the namesake Evangelions are early on revealed to be less metallic vehicle as opposed to massive, unstable organic creature used as a vehicle of the main organization NERV.  They’re piloted by a small group of troubled teenagers who synchronize their nervous systems with the mecha in order to operate them, entering the units through a cockpit called and entry plug, which inserts itself into the spine of the Eva. These units are then used to combat similarly large alien creatures called Angels, that have been invading Earth. Late into the series, the horrifying truth is revealed: the Evas are mutated humans who’ve been constructed with the soul/essence of each pilot’s deceased mother, restrained by a combination of their binding armor and the fact that without an entry plug, their nervous systems are non-functional. In this framework, Eva displays the wider familial effects of a complete consumption of body by state, and an exploitation of shared trauma somewhat inherent to the current military structure.

https://www.youtube.com/watch?v=A89blUjT7z8

A broader spectrum of these examples exist, even outside of the real robot genre (such as Megalobox and Ghost in the Shell), but I’ll reserve further analysis for my manifesto.

Newtypes: A Tragic Irony

Within the real robot framework of Gundam’s main timeline, Universal Century, one thing sticks out as distinctly outside of that realistic framework: newtypes. Newtypes are spacenoids (space colonists) who seemingly due to their life in space, have evolved into a sensorily heightened version of humans. This new awareness allows newtypes to almost predict things that will happen soon, detect the presence of other newtypes, and with some practice, even telepathically communicate with them. As a humanistic discovery, the existence of newtypes implies a broader band of ways to connect with other people, and enhance empathy. In fact, within the fiction of Gundam, the term was created by a leader of Zeon who predicted that “in order to adapt to the great void and mankind will then be able to understand each other without misconceptions”.

However, of course, in the irony of the horrifying wars of Gundam, not only have many newtypes been used as a pawn for species superiority by factions like Zeon, they’re heightened awareness makes them ideal for something else: combat. The heightened awareness of newtypes makes them especially agile warriors, and the most advanced technologies of the UC cater to these abilities. The advantages of newtype soldiers became so apparently beneficial that factions began manufacturing cyber-newtypes: newtypes made through experimenting on ordinary humans, in often extreme, mentally damaging ways. Most cyber-newtypes suffered from a variety of mental conditions that made socialization difficult for them, further complicating their post-war lives. The Earth Federation’s solution to newtypes was to simply refuse their existence at all, with many having to hide their status in order to retain citizenship.

Gundam poses a tragic irony in the discovery of literal empaths in its universe, and how quickly a series of violent governments would seek to either exploit or hide their existence. Many times, newtypes have shown the ability to manifest a soul separate from their bodies, even after death. And yet for many, newtypes didn’t indicate a new layer of human connection: it represented a more efficient way to impose the will of the few.

Microreading: Marginalization and Empathy in “Aye, and Gomorrah”

The science fiction space, at least in its earlier years, would often struggle to give voice to marginalized groups, racial or sexual. However, authors like Samuel R. Delaney strove to develop more realized worlds, ones that would allow minorities to see themselves in the speculative works of the world. His short story, Aye, and Gomorrah, does an especially good job of this. Detailing the adventures of an unnamed protagonist part of a marginalized non-binary astronaut group, the Spacers, Aye manages to use the subtle nuances sexual and racial marginalization to craft a high fidelity exploration of the ways the politics of attraction could potentially evolve in a society that seems otherwise accepting.

As a work of science fiction, Aye, and Gomorrah accomplishes something relatively unseen in the space: a story told from the perspective of a minority that genuinely empathizes with the struggles that they would face from their societal position. Spacers clearly fill a slightly aspirational but clearly marginal role in Gomorrah’s society. While they may be sexually desirable to Frelks, this desirability lacks depth. They’re sexuality is positioned as an unattainable prize, something novel to be tinkered with, but ultimately not worth seeking much else from. The widespread Spacer prostitution that Frelks engage with only reinforces how transactional cross-group relationships are in Delaney’s work. The lack of deeper Frelk-Spacer relationships is further explained in two of the interactions in the text. First, the blond man in Paris laments that one of the Spacers may have been born a man, and that he would have been interested were they still one. Second, more painfully, comes the Frelk who the main character tries to form a friendship with in Instanbul. However, in breaking the sexual role she had established for them, unattainability, the Frelk pulls away. Insisting that she’d rather they leave and allow her to imagine the Spacer as the one that got away, Delaney reinforces that the Frelk are unable to see any value in committing any actual time or effort into getting to know the Spacer protagonist outside of the fantasies they’ve constructed of their relationships. This hurt maps exceptionally well onto real life experiences of racism and bigotry in interpersonal, and especially sexual, relationships.

Relating the experience back to Delaney’s own, as a gay black man in America, a slew of parallel desirability and fetishism politics begin to rise. As a black man in America, Delaney would be victim to stereotypes of black hypersexuality, as outlined by J. A. Roger’s “SEX, DRUGS, AND . . .RACE-TO-CASTRATE: A BLACK BOX WARNING OF CHEMICAL CASTRATION’S POTENTIAL RACIAL SIDE EFFECTS”, specifically in chapter III: “HISTORY OF BLACK MALE CASTRATION: DEMASCULINIZATION, DEHUMANIZATION, AND INVISIBILITY”. This black hyper-sexuality comes hand-in hand with a dehumanization in interracial relationships, one where desirability is solely based on fetishization, and thus prevents deeper bonds from forming. These dynamics amplified themselves within the less mainstreamed queer spaces and less socially progressive black spaces of the 60s, where internal stigmas would have further alienated people like Delaney. This isolation within marginalization blooms in Aye, and Gomorrah through the protagonist’s relationship with Frelks. One of the Frelks, admitting, “You don’t choose your perversions”, reveals their own biases and self-perceptions. Frelks may be their own marginalized social group, but in holding a more societally acceptable status than Spacers, still hold power over them. This power translates into the fetishistic, transactional interactions they share, one that doesn’t allow ‘non-traditional’ relationships to form across the members, one that parallels real-life dynamics.

The most empathetic aspect, however, is that the story is largely written with an understanding of how these dynamics feel from the person afflicted by them. In being a story written from the perspective of a person victim to society’s biases, the protagonist of Aye, and Gomorrah presents a more unfiltered take on what bias feels like. They’re humanized in a way that many stories of prejudice fail to do, by addressing the fact that a) oppression is often systematic (the normalization of Spacer prostitution as default interaction) and b) the fact that it’s fully realized human beings who have to experience its effects. The Spacers are allowed a full spectrum of feelings, where the protagonist has started to feel a loneliness within their place as a spacer. In attempting to reach out to a Felk unable to pay, for other Spacer services, the two characters are allowed to act the way they would as people once the traditional, prescribed order of interaction has been broken. Their conversation in the aftermath allows them to exist as people to one another, but also doesn’t allow any easy escapes from the effects of bias: the Felk still insists on them returning to the roles society has assigned them, despite the opportunity to feel something beyond that, a reaction that often comes from people who would need to shake their own position of comfort to expel a prejudice.

In all, Delaney’s work makes a holistic, deeply interesting dive into modern attraction through speculation of its future. In stripping the work of simpler biases, like sexuality, Delaney can mine a far more empathetic, resonant story by way of analyzing the nature of sex and its relationship with interaction, and how deeply fetishization can dehumanize a person.

PROPAGANDA!: The Iconography of Gundam and its Effects

Within the canon of mecha anime and manga, Mobile Suit Gundam, and, in particular, the RX-78-2 Gundam have become stables of the genre known as “Real Robot”. Taking on a lean far more realistic than its “Super Robot” counterparts (like Mazinger, Combattler V and Getter Robo) which used a softer approach to science fiction, as well as generally lighter stories that often looped in magical elements, Gundam was created in an attempt to tackle the genre more realistically, and centered itself around portraying the horrors of war as series creator, Yoshiyuki Tomino had experienced them. As such, its mecha, or mobile suits, operate on harder definitions of science fiction, while many of the main characters are military officers. In fact, wikis full of pages of information describe the exacts of the main series, Universal Century’s armory of technological innovations and the appropriate government and commercial parties responsible for them.

A truncated tech tree for the main Gundam universe, Universal Century

This attempt at realism, however, rubs up against the fact that Gundam was in many ways the first of its kind. Parent company Sunrise was basing many of its marketing decisions for Gundam off of the trends established by “Super Robot”, and in a move that Tomino would resent for many years after, forced the originally more muted greys and whites colors of the RX-78-2 into a brighter mix of white, red, blue and yellow to increase marketability. However, it almost came as a blessing in disguise: while at first far less believable as a machine of war, the Gundam now served as a hyper-effective form of propaganda for the EFSF army, both in-universe and in real life. The colors were so attractive they became synonymous with the brand, to the extent that any robot decked in the original Gundam’s colors are instantly related as such. Within the canon of the show, Gundam pilot Amuro Ray, initially a scared, untrained boy eventually earns an unnerving name amongst enemy faction, Zeon: the White Devil. Later Gundam properties explicitly mark out the propaganda potential of the iconic, samurai-like maverick machine that carved through so many of Zeon’s mass-produced armory. In recent entry, Gundam Thunderbolt, some of the EFSF’s own mass-produced general use GMs, a far less capable machine, are outfitted with Gundam-style heads for psychological purposes, tricking Zeonic pilots who are otherwise unaware of what flavor of prototype Gundam was actually lurking around the next corner.

A comparison of a standard GM and a GM Gundam Head

In the end, Gundam‘s iconography ended up working as a blessing in disguise, one of few instances when corporate interference might have reinforced the artistic integrity of a work, as opposed to compromising it.